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<h1>Model dialog</h1>

<p>The properties of a model can be individually adjusted in the model dialog. It can be opened with a  double-click on a model icon in the <a href="userInterface.htm#SceneHierarchy">scene hierarchy</a>:</p>

<p align=center><img src="images/models0.jpg"></p>
<p class=imageLabel>[Model icon in the scene hierarchy]</p>
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<p align=center><img src="images/objectCommonDlg3.jpg"></p>
<p class=imageLabel>[Model  dialog]</p>
<li><strong>Select model thumbnail</strong>: when saving a model, a dialog pops open asking for a model thumbnail (that will be displayed in the <a href="userInterface.htm#ModelBrowser">model browser</a>). If however you wish to save a thumbnail of your model in a different configuration (e.g. you wish to save a model of a snake robot in straight configuration, but you want the thumbnail to visualize the snake robot in a bent configuration), then you can specify the thumbnail here.</li>
<li><strong>Override properties</strong>: here you can disable (override) specific properties for the whole model (i.e. for all objects in the model hierarchy tree). This is convenient to quickly disable a model that takes too much calculation time for instance. See also the sections on <a href="collidableObjects.htm">collidable objects</a>, <a href="measurableObjects.htm">measurable objects</a> and  <a href="detectableObjects.htm">detectable objects</a>, and the <a href="regularApi/simSetModelProperty.htm">sim.setModelProperty API function</a>.<br>
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<li><strong>Model content acknowledgments/Info</strong>: information related to a model. It is always good practice to acknowledge the original author of a model, or imported mesh. When a model that contains acknowledgment information is opened, it will automatically display that information.
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